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Basic Sampling For Native Instruments Kontakt Part 3

Basic Sampling For Native Instruments Kontakt Part 3 In part 2 we looked at how all of your samples are being mapped for triggering inside the Mapping Editor and how to add some effects to your samples inside Kontakt’s engine. One thing that is missing though is how to create the interface and how to […]

Basic Sampling For Native Instruments Kontakt Part 2

Basic Sampling For Native Instruments Kontakt Part 2 In part 1 we looked at what sampling represents and how to record our instruments for sampling. In this post we will go deeper into the process of sampling by showing you how to properly edit your samples and how to load them appropriately into Kontakt for […]

Basic Sampling For Native Instruments Kontakt Part 1

Basic Sampling For Native Instruments Kontakt Part 1 Kontakt by Native Instruments has got to be the sampling world standard for professional musicians and media composers alike. When you think about it, every film you ever saw, or any game you have ever played has had a soundtrack that features a Kontakt sampled instrument in […]

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