50% off “Texture” by Devious Machines

50% off “Texture” by Devious Machines

Ever wanted to have bubbling-water track a keyboard part, or use an explosion to trigger a sequence of pitch-modulating aftershocks? “Texture” makes all this and more possible!

Part FX plugin, part-synth; “Texture” synthesises new layers which track the dynamics of your sound. Now in version 1.5, import any sample as a texture source, with full access to Texture’s powerful granular synthesis engine!

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7 reviews for 50% off “Texture” by Devious Machines

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Introducing An Inspirational Effects Plugin With The Heart Of A Synth!

Want to “glue” your hi-hat’s transients by adding dynamic filtered noise? Or how about beefing up that kick drum by automatically adding a low sine wave? “Texture” makes this easy, intuitive, and fast.

  • Replace hi-hats and percussion parts with alternative sounds
  • Integrate sounds so they sound like they are part of the same ‘kit’
  • Build or enhance rising and falling sounds in electronic music and pop
  • Make sounds more ‘vintage’ by adding noise like tape hiss or vinyl crackle
  • Add exciting tails to percussion and drums where you might have previously used reverb, or looked for alternative samples
  • Add weight to sounds by synthesising new bass frequencies
  • Use as an alternative to sample layering, to change a sound’s character

It doesn’t stop at mix enhancement: experimental musicians and sound designers will find a plethora of left-field effects at their fingertips!

The deal ends in:

What Is “Texture” & What Does It Do?

Texture is an effect plugin for your DAW (Digital Audio Workstation). It listens to the volume of the audio you feed into it, then generates a new sound which matches the dynamics of your source.

You can use Texture to blend new layers into your sound, or even replace it entirely with a new sound, which matches the shape and rhythm of your source.

Texture has a variety of applications, ranging from subtle enhancement of sounds “in the mix” through to radical transformation and sound design. We expect that you’ll find all sorts of uses for it, many of which we haven’t thought of!

What’s new in Texture 1.5?

Texture 1.5 is a major update and allows you to use your own samples as sounds sources. It includes:

  • Sample loop playback
  • Two granular synthesis modes
  • Sample triggering
  • Repeating samples at regular intervals
  • It also includes spectrum displays on the EQs

Getting Started

To get started, select a stereo track or bus in your DAW which has some audio playing (we suggest a drum or percussion part as a good starting point). Next, load Texture as an insert plug-in on that track. You will instantly hear white noise (the default preset) which matches the level of your audio.

The default preset probably won’t sound very exciting; it’s designed to give you a vanilla starting point, from which you can create out your own sounds, rather than to sound good as it is. You can either dive straight in and start tweaking, or you can browse the factory presets, to get an idea of what Texture can do.

Presets are loaded via the thin bar at the top centre of the plug-in window. The bar displays the current preset name (which will say “Default” if none has been loaded). Click this bar to see a list of the available presets, and select one to load it.

You can also use the two arrow buttons to the right of the preset name to step through the available presets, one by one.

How To Use Texture

Texture’s editor is split into four main areas:

  • Preset & Menu Bar – Here, you can load and save presets, and access the plugin menu.
  • Source Panel – The area to the left is where you configure Texture’s internal sound generator. Here, you can select your texture source, alter some source-specific parameters, and filter the generated sound.
  • Central Panel – By default, this displays the Dynamics panel, which controls how Texture responds to your input signal. The strip along the top of the central panel (above the graph) contains tab buttons, which display the other available pages (Modulation, and two EQ sections), and power buttons, allowing the modulation and EQ sections to be activated or deactivated individually.
  • Output Panel – The output panel gives you control over the output level of the Texture signal, the balance between Texture and the “dry” signal path, and the overall volume level of the plugin. Additionally, it displays the output level of the plugin on a pair of meters.

The Preset & Menu Bar

Texture comes with hundreds of factory presets, and also enables you to save your settings as user presets for later recall. Controls for loading and saving presets are situated within the Preset and Menu Bar, situated at the top of the plugin window.

To load a preset – The central bar displays the current preset name. Click this bar to display the preset menu. In this menu, the presets included with the plugin are shown under Factory Presets. Select a preset from the menu, to load it as the current preset. You may also use the two arrow buttons on the preset bar to step forwards and backwards through the available presets, one-by-one.

To save a preset – Click the Save Preset button on the preset bar. A box will be displayed, prompting you to name your preset. Type a name, and press enter. Your preset will now be stored, and will now appear under the User Presets section in the preset menu, for later recall.

The preset menu also provides three additional functions:

  • Manage – opens a window where you can organise your user presets.
  • Refresh – refreshes the contents of the preset menu.
  • Reset to default – resets the plugin parameters back to their default values.

The Source Panel

Texture is always generating sound, whether you can hear it or not! The Source Panel, on the leftmost side of the plugin, is what controls what you hear. The Dynamics section (explained in the next section), controls when you get to hear it.

  • SOURCE SELECTIONER: select the type of sound source (texture) here. The arrow buttons step through the available sources. Clicking on the source name or image brings up a menu, showing all of the available sources, sorted by category.
  • INFORMATION WINDOW: displays a description of the current source type, or if the mouse is hovering over a control, displays a tool tip.
  • SOURCE PARAMETERS: provides some controls which relate to the current source.
  • FILTER: shape the tone of the sound source with the dual low pass & high pass filter. Drag the circular handle sideways to change the filter frequency, and vertically to change the filter bandwidth. The power button switches the filter on/off, whereas the chain icon links it to the sidechain filter (see below).

Source Parameters

Note that the knobs displayed in the Sound Parameters section will vary, depending on which sound source is selected. The common controls are:

  • Pitch – provides pitch control over most sources, +/- 2 octaves.
  • Octave – provides course control over pitch (currently sine oscillator only).
  • Colour – this is a powerful control which “morphs” the tone of the selected source.
  • Density – controls how “thick” or busy the generated texture sounds.

The deal ends in:




Shape Your Sounds With Multiple Envelopes, Effects & Filters!

The Dynamics Panel

The Dynamics section governs how Texture responds to the audio which you feed into the plugin. When audio comes into Texture, it triggers an Envelope. This tracks the level of your input signal, and uses it to affect the volume of the sound generated by Texture.

The level of this envelope is drawn as a light blue trace in the large Graph Area. The volume of the incoming audio is filled in grey. The lower section provides two panels which control how the envelope responds to the incoming audio: a Sidechain Filter, and the Envelope controls.

Sidechain Filter

The sidechain control is just like a compressor or noise gate sidechain you may have used. It adds a filter to the incoming signal and allows you to select the frequency range of the sound you’d like Texture to respond to.

For example, if you wanted to have texture fire only on the kick drum of an incoming audio loop, but not the hi-hats, you could set the sidechain up as shown in the picture to the right.

To switch on the Sidechain Filter, click the power icon in the top right corner. The filter graph will turn blue. To set the frequency and bandwidth, drag the round handle on the filter graph. The graph shape will update, indicating the frequency response of the filter.

Click the red headphone icon to solo the sidechain signal. This allows you to fine-tune the filter response to isolate only the frequencies you want. Click again to deactivate solo. Finally, the chain icon causes the Sidechain Filter and the Source Filter to become linked.

Attack, Hold & Decay Envelopes

These work in a similar fashion to the controls on a compressor or noise gate. Attack controls how quickly things get loud, Decay how fast they die away. Increasing the Hold control causes Texture to hold peaks at a flat level, before allowing the envelope to decay.

Gate & Limit

  • Gate – sets how loud the input sound has to be before Texture adds any noise.
  • Limit – sets the maximum level to which Texture’s envelope will be allowed to rise as your input signal gets louder.
  • Makeup – when activated, compensates for the volume reduction caused by decreasing the Limit control.
  • The L-R link control – causes the left and right channels to be linked together.

The Output Panel

The output section is where the signal generated by texture is blended with your original sound. It also provides volume control and volume metering.

  • Gain: this control allows you to boost or attenuate the volume of the (wet) output of Texture.
  • Mix: this control enables you to alter the balance between the original (dry) signal, and the output of Texture (wet).
  • Master Fader: this controls the overall output volume of the plugin.

Import Your Own Sounds, Edit & Redesign Them Using Extensive Tools!

As well as browsing Texture’s extensive factory library you can also import your own sounds. Once your sound is imported you can choose from four different modes: trigger, loop, random and granular.

Importing Sounds

Click on the SAMPLE tab and click IMPORT to get started. You can also import sounds by dragging them to the texture selection area.

Editing & Zooming

In all modes you can select the area of the sample to play using the start and end markers. If you need to work with more accuracy you can zoom and scroll the waveform if necessary by dragging on the ruler (highlighted in the picture below). Drag vertically to zoom, horizontally to scroll.

Using Trigger Mode

Audio Trigger – In trigger mode with audio selected, Texture will trigger playback when your input audio level exceeds the threshold level. You can fine tune the triggering with:

  • Hysteresis – prevents the audio retriggering until the input level has fallen this much below the threshold.
  • Min interval – prevents the audio retriggering for the set duration.
  • HPF – applies a high-pass filter to the audio before the trigger.

Repeat Trigger – In trigger mode with repeat selected the controls change. The source sample will repeat at the specified interval. The repeat interval can be set to be in sync with your DAW or free running.

Using Loop Mode – In loop mode the source sound plays from the start marker to the end marker before repeating. Loop mode has only one parameter, the cross-fade length. Use this to remove glitches and clicks where your sample loops.

Using Random Mode

In random mode, overlapping sections (or grains) of audio are played from your source file at random, the controls are:

  • Grain Size – the length of the grain that’s played
  • Size Jitter – this controls the amount of random variation in grain size
  • Density Min & Max – the density is the number of grains of audio that play at once – it’s a bit like unison mode on a synth. The density can be automated between the min and max values using the density knob that appears on the left.
  • Stereo Link – when off grains and the left and right channel will be decoupled resulting in a wider stereo field

Using Granular Mode

Granular mode is similar to random mode with the same controls, only you can select the area of the sound where the grains are played from using the colour knob.






The deal ends in:

So What Can I Do With “Texture”?

Part FX plugin, part-synth; “Texture”synthesises new layers which track the dynamics of your sound. Whether it’s “glueing” your hi-hat’s transients by adding dynamic filtered noise or beefing up that kick drum by automatically adding a low sine wave “Texture” makes this easy, intuitive, and fast:

  • Replace hi-hats and percussion parts with alternative sounds
  • Integrate sounds so they sound like they are part of the same ‘kit’
  • Build or enhance rising and falling sounds in electronic music and pop
  • Make sounds more ‘vintage’ by adding noise like tape hiss or vinyl crackle
  • Add exciting tails to percussion and drums where you might have previously used reverb, or looked for alternative samples
  • Add weight to sounds by synthesising new bass frequencies
  • Use as an alternative to sample layering, to change a sound’s character

Still not sure, try the free 14 day demo HERE!


"Texture" by Devious Machines

50% off "Texture" by Devious Machines

Deal Expired

Normally €86 – get it at 50% off before it’s gone!

  • 50% off the normal price (normally €86)!
  • An Inspirational Effects Plugin With The Heart Of A Synth!
  • 340+ inspirational in-built sounds to choose from…
  • … or import samples to trigger over existing audio
  • Manipulate imported audio with four playback modes
  • Entirely replace drum sounds with new ones, or simply add layers
  • Use as a subharmonic synth for heavyweight bass
  • Instantly add body or bite to drums
  • Emphasise transients by triggering additional hits
  • Add sonic glue to programmed drum tracks
  • Overlay instant dirt with vinyl crackle, tape hiss and digital noise
  • Increase width and depth with percussive reverb tails
  • Generate radical new sounds from rhythmic source material
  • Add organic layers including Foley, crowd noise and ambience
  • Quickly whip up risers and pitch modulated special FX
  • Mac and Windows: VST/AU/AAX plugin
  • Still not sure, try the free 14 day demo HERE!
  • Blend new layers into your sound, or even replace it entirely with a new sound, which matches the shape and rhythm of your source!
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