70% off “Sasquatch Kick Machine 2” by Boz Digital Labs

70% off “Sasquatch Kick Machine 2” by Boz Digital Labs

“Sasquatch 2” is a dedicated kick drum processing plugin (though that’s not all it can do), that enables you to craft your kick drum sound in accordance with your production needs in any musical genre.

Whether it’s subtle enhancement, massive room-shaking thump, or electronic musical mutation, Sasquatch 2 makes it easy to get the results you want!

Deal Expired

Sasquatch 2 – Nature Of The Beast!

Low end is the crucial part of a modern mix and the most difficult to get under control. If you’ve been struggling to craft a powerful, punchy low end, “Sasquatch 2” can give you all that and more in a single, easy-to-use, and affordable plugin. No option overload, no hours wasted scrolling through Gigs of samples, and no arcane features you’ll never touch.

  • Craft your kick drum from subtle enhancement to downright musical mutation
  • CPU-friendly with straightforward, easy-to-use graphic interface
  • Individually tweak and blend “Oomph” (body), “Click” (attack) and “Dry” sound
  • Easily create and customize “drops”
  • Fine-tuning controls offer a unique set of creative tools for Oomph, Click, and Dry parameters
  • Instantaneous triggering; no phase or flam issues
  • Selectable trigger modes
  • High-pass and low-pass filters with selectable sidechain modes
  • A/B comparison plus four levels of “lock” mode lets you experiment and return to original settings
  • Icon-based interface for easy visual identification

The deal ends in:

What Is So Special About This Plugin?

Sasquatch Kick Machine is Boz Digital Labs’ baby. It was the plugin that started it all. Right out of the gate, the original Sasquatch made an entrance and it has been used heavily by professionals and hobbyists alike.

After a few years, they decided it was time to give Sasquatch the update it deserved. Sasquatch 2 is bigger, more versatile and easier to use and will get you faster results. Whether you need subtle kick enhancement or completely built from scratch electronic kicks, Sasquatch 2 has you covered!

“I use the new Sasquatch Kick Machine 2 on just about every mix. It allows me to enhance attack, knock, and bottom end to my taste. There are also plenty of parameters to take a sound anywhere you want it. Try it on snares, synths, percussion and of course kicks.” – Dave Pensado (Michael Jackson, Beyoncé, Maroon 5, Justin Bieber).

The Controls

Main Controls

Sasquatch is broken up into 3 main sections: Boom, Click and Dry. Each of these has its own set of controls for dialing in exactly what you want. The main screen gives you a simple mixer with volume, mute and solo options so you can quickly adjust each section without needing to dive deep into the controls.

  • Oomph – Controls the level of the low frequency generator.
  • Click – Controls the level of the Click generator.
  • Dry – Controls the level of the dry sound passthrough.
  • Mute – Mutes the selected channel.
  • Solo – Solos the selected channel. Only one channel can be soloed at a time. Also, when you solo a channel, that channel’s detailed controls will open.
  • Details – Each channel lets you dive in deep and adjust the parameters if you want more control. Clicking on the Details button exposes these controls.

Trigger Section

  • Monitor – Allows you to listen to the sound that is being fed to the trigger. This is helpful for dialing in the most prominent frequencies in the original kick drum so that Sasquatch can more accurately trigger its algorithm.
  • Lock – When enabled, all of the parameters in the Trigger section will stay the same when switching through presets. This is so you can jump through new sounds without messing up your trigger settings.

Trigger Mode

The trigger mode determines how Sasquatch will interpret the incoming sound so that it knows when a kick is being hit. It has 3 separate modes.

  • Transient – This causes Sasquatch to look for transients to trigger the algorithm. This mode is best for when your original kick has lots of sustain and you want to replace it with a tighter sound.
  • Volume – This looks at the raw volume of the trigger to set off the algorithm. This may result in fewer missed triggers if your original kick is really soft, but can limit how short your generated Oomph and Click will be if you have a sustained original kick sound.
  • MIDI – This allows a MIDI input to trigger Sasquatch, allowing you to play your kick on a MIDI controller.

Note: Transient and Volume modes cannot be selected at the same time, but MIDI can be selected whether Volume or Transient is selected.

Threshold

Any incoming sound below the threshold will not trigger the Oomph and Click generators. Use this to prevent Sasquatch from being triggered by bleeding drums.

Filter Mode

The filter lets you filter out any unwanted frequencies from your sidechain for better triggering.

  • High Pass / Low Pass – This mode is especially helpful for taking out low resonant frequencies and to focus more on the attack.
  • Band Pass – This mode is best for dialing in on a specific frequency. It works well when there’s lots of bleed or noise in the track.
  • Flat – No filter. It just triggers off of the raw audio input.

Mastering Your Clicks & Oomph!

Oomph Section

This section controls the meat of your kick drum sound. New low frequencies are being generated and follow the volume envelope of your original kick drum, letting you get super clean and super deep low end from your kick drum. Setting up this section is the key to getting your kick to sound its best.

  • Waveform – You can select between 4 different waveforms (Sine, Triangle, Square and Sawtooth). Each waveform has its own characteristic sound and harmonics.
  • Link – In addition to the 4 main waveform types, you can “unlink” the top half of the waveform from the bottom half.
  • Round – When using harsher waveforms, the upper harmonics can often be a bit too harsh. By turning down the Round control, you can turn down those upper harmonics and focus on the low end.
  • Sustain – This tells you how long it will take for your low frequency tone to decay. Keep it short for quick percussive hits, make it long for drawn out sustain.
  • Attack – Determines how long it takes for the low frequency tone to come up to full volume. Keep it low for harder hitting kicks, make it higher for softer swooshier kicks.
  • Drop – This control is the speed at which the frequency of the tone generator will drop from the higher frequency to the lower. This, in combination with the upper frequency setting, will determine the impact of your kick.
  • Tone Generator – The tone generator has 2 frequencies which control the bulk of how Sasquatch will sound.
  • Root Tone – On the left is the root tone. This is the tone that determines the pitch of your kick drum. This is one of the most important settings in the plugin, so it’s a good idea to get familiar with it.
  • Drop Tone – This frequency determines where the tone will start when Sasquatch is first triggered. This replicates the real world effect that happens when you hit a drum head.
  • MIDI Follow – When the MIDI Follow option is enabled, the bass frequency will jump to the note that is being pressed on the virtual MIDI keyboard or coming in through the MIDI input.

Click Section

This section lets you simulate the sound of a beater click. It’s a great way to get your kick to cut through a dense mix and add a bit of attack to your kick.

  • Sustain – This controls how long the click will last. In general, a short sustain time should be sufficient unless you are going for some other effect.
  • High Pass / Low Pass filter – You can apply a high pass or low pass filter to your click noise.
  • Resonance – These knobs control how much boost is applied at the cutoff frequency.

Master Section

Despite being under the Dry knob, this section gives you some options for your master output. All of the filters in this section can be applied to either the wet sound (Oomph and Click) or the dry sound (or both).

  • Bass Boost – This lets you add even more low end. This algorithm is taken from the Passive mode in Bark of Dog 2. It gives you a nice clean low end boost while preventing mud.
  • HPF – This is a standard high pass filter. It works best for filtering out the original low end from the dry kick so that it doesn’t clash with the new low end that is being created by Sasquatch.
  • Limiter – Sometimes you need the low end to be consistent. The limiter prevents the sound from going over the threshold, keeping your kick under control.

For more in-depth details on all of these features read the Manual HERE.

The deal ends in:

So What Exactly Can I Do With “Sasquatch Kick Machine 2”?

“Sasquatch Kick Machine 2”  is a dedicated kick drum processing plugin that enables you to craft that powerful, punchy low end that is the crucial part of a modern mix and the most difficult to get under control.

It gives you all that and more in a single, easy-to-use, and affordable plugin. No option overload, no hours wasted scrolling through Gigs of samples, and no arcane features you’ll never touch.

Whether it’s subtle enhancement, massive room-shaking thump, or electronic musical mutation, Sasquatch 2 makes it easy to get the results you want!

Still not convinced? Try the Free Demo for PC or Mac

For more information detailed information read the User Manual HERE.

"Sasquatch Kick Machine 2" by Boz Digital Labs

70% off "Sasquatch Kick Machine 2" by Boz Digital Labs

Deal Expired

Normally €86 – get it at 70% off before it’s gone!

  • 70% off the normal price (normally €86)!
  • A Killer Equalizer that gives a huge sound to drums & vocals!
  • Craft your kick drum from subtle enhancement to downright musical mutation
  • CPU-friendly with straightforward, easy-to-use graphic interface
  • Individually tweak and blend “Oomph” (body), “Click” (attack) and “Dry” sound
  • Easily create and customize “drops”
  • Fine-tuning controls offer a unique set of creative tools for Oomph, Click, and Dry parameters
  • Instantaneous triggering; no phase or flam issues
  • Selectable trigger modes
  • High-pass and low-pass filters with selectable sidechain modes
  • A/B comparison plus four levels of “lock” mode lets you experiment and return to original settings
  • Icon-based interface for easy visual identification
  • Specifications
  • Mac: OSX 10.5 or greater – VST2, AU and RTAS – OSX 10.7 is required for VST3 and AAX formats
  • Windows XP or greater – VST2, VST3, RTAS, AAX Native
  • Note: RTAS format is 32 bit only
  • Still not convinced? Try the Free Demo for PC or Mac!
  • For more detailed information read the User Manual HERE.
  • Note: Please be aware you will be required to visit the Boz Digital Labs website in order to create an account, redeem and download your product. We do not host the download at VSTBuzz!
  • Perfect for subtle enhancement, massive room-shaking thump, or electronic musical mutation!
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