Video Game Music Implementation With Wwise Part 1

Video Game Music Implementation With Wwise Part 1 The very mention of game audio implementation can be rather overwhelming to some composers and sound designers. Game audio workflow is very different than working on a film or a trailer. To put it simply, films and trailers have a linear timeline where everything goes from start […]

How To Make Cinematic Drone Sounds

How To Make Cinematic Ambient Drones In this post, we’ll be covering the sound of drones. And by drones, I don’t mean those annoying buzzing kids toys flying around your neighbourhood taking snapshots with a camera, nor do I mean the bigger more annoying ones spying on us from the sky. I mean the less […]

Cascading Delays To Create Moving Pulses

Cascading Delays To Create Moving Pulses Our topic for this post is how to create moving pulses, the backbone of every tension or action cue in today’s film, game and trailer music. Sometimes they’re not prominent enough for us to hear, but we can feel them if they’re done properly. Any sound source can be […]

How To Make Your Percussion Sound Big

How To Make Your Percussion Sound Big Aaaaah the elusive ways of massive hard-hitting cinematic percussion… We’ve all been there when we were starting out our careers as young composers. One of the most important aspects of making a good action or epic cue is making your percussion sound massive and big, but with good […]

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